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Improved Blink now also reduces mana cost by 25/50%. Improved Counterspell now always silences the target for 2/4 seconds. Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds. Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%. Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.

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Improved Mana Shield has been renamed to Arcane Shielding, reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granted by Mage Armor by 25/50%. Improved Scorch now increases Fire, Frost, and Arcane damage done to the target by 2/4/6/8/10%. Incineration moved to tier 1, increases the critical hit chance of Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%. Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.

Living Bomb will no longer knock all targets into the air. Magic Absorption reduced to 2 ranks, increases resistances by. Point per level, and restores 1/3% of total mana on a resist.

Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards. Mana Shield now drains 1. Mana per damage absorbed.

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Master of Elements now affects all spell criticals. Missile Barrage will now affect Arcane Barrage and the (R5) proc chance has been adjusted from 12% to 20%. Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell. Polymorph now costs 12% of base mana. Portal spells now cost 18% of base mana.

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Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2/3 seconds. Pyroblast cast time has been reduced to 5 seconds. Remove Lesser Curse has been renamed to Remove Curse. Shatter no longer has a prerequisite. Slow Fall now costs 6% of base mana. Slow mana cost reduced. Summoned Water Elemental’s Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased. Teleport spells now cost 9% of base mana. Winter’s Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.

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Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced. All Auras now affect all party and raid members within the area of effect. Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%. Avenger’s Shield (Protection) cast time reduced to. Seconds, duration increased to 10 seconds. Avenging Wrath no longer causes Forbearance, damage increase reduced to 20%, now increases healing done by 20%.

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Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana. Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities. Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana. Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 30% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes.

Only one Hand spell can be on the target per paladin at any one time.

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Now costs 6% of base mana. Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana. Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs. Consecration now scales with attack power and spell power. Conviction (Retribution) now increases critical chance with all spells and melee attacks.

Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%. Divine Intervention cooldown reduced to 20 minutes. Divine Plea will now fall within the school of Magic and correctly reduces healing amount by 20%. Divine Protection and Divine Shield now cost 3% of base mana. Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%. Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%. Divine Strength (Holy) moved to tier 1 in the Protection tree.

Exorcism mana cost reduced and now scales with attack power and spell power.

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Eye for an Eye now reflects 10/20% damage from all critical hits. Fanaticism now increases chance to critically hit by 5/10/15/20/25%.

Forbearance duration increased to 3 minutes. Greater Blessing of Salvation removed. Hammer of Justice now costs 3% of base mana. Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1. Missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.

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Healing Light (Holy) moved to tier 2. Holy Shield (Protection) cooldown reduced to 8 seconds, charges increased to 8. Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds. Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards. Illumination (Holy) moved to tier 3. Improved Concentration Aura (Protection) moved to the Holy tree. Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.

Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 2/4/6%. Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs. Improved Holy Shield removed. Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%. Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage. Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.

Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.

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Infusion of Light now reduces the cast time of Holy Light by. Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power. Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds. Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.

Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds. Judgements of the Pure will now last for 1 minute (up from 30 seconds. Judgements of the Wise will now grant 33% of base mana instead of 20% of maximum mana. Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes. One-Handed Weapon Specialization now increases damage by 2/4/6/8/10%. Precision has been removed.

Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%. Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells. Redoubt (Protection) moved to tier 2, reduced to 3 ranks, increases block chance by 10/20/30%, now also increases block value by 10/20/30% at all times. Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead. Retribution Aura damage increased and now gains damage based on Holy spell power.

Righteous Defense no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 seconds. Righteous Fury now increases threat caused by Holy damage by 90%. Sacred Duty now also reduces the cooldown of Divine Protection. Sanctified Light (Holy) now also increases the critical chance of Holy Shock. Sanctity Aura (Retribution) removed.